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Writer's pictureJustyn Dagg

Sidestep Interactive: A Level Designer's Leap into Game Design

Updated: Jan 1

Sidestep Interactive debuts as an emerging indie game studio, spearheaded by me Justyn Dagg as a solo developer transitioning from crafting immersive game levels to designing an entire gaming experience.

Making the leap from a level designer to a game designer is a significant transition, and it's all about expanding the scope of creative control and vision. As a level designer, my focus was on intricately crafting specific parts of a game, ensuring they were engaging, challenging, and visually appealing. It's a role that demands attention to detail and a deep understanding of gameplay mechanics and player experience.

However, stepping into the realm of game design involves taking a broader approach. It means overseeing the entire game's creation, from its concept and mechanics to its narrative and overall experience. It's about creating a cohesive, immersive world where all elements come together to deliver an impactful and memorable gaming experience.

This transition isn't just about adding more responsibilities; it's about embracing a new mindset. It's about thinking holistically, considering how each level fits into the larger narrative, how gameplay mechanics harmonize, and how the player's journey unfolds throughout the entire game.

By making this leap, I'm not only expanding my skill set but also tapping into a deeper level of creativity and ownership. It's an exciting challenge—one that allows me to channel all the experience and expertise gained as a level designer into shaping complete gaming experiences from start to finish.


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